Speakers

Share what the work actually taught you.

Founder stories, live demos, craft breakdowns, and regional lessons from people building the game industry.

Game developers presenting a live production workflow on a conference stage.
FormatsTalks · Demos · PanelsFocusPractical valueApplicationsOpen

2027 voices

Portrait of Maya Jayawardena
Studio voice

Maya Jayawardena

Studio Director · Northwind Games

Founder Playbooks
Portrait of Dineth Wijesinghe
Production voice

Dineth Wijesinghe

Production Lead · Ember Isle Interactive

Production Systems
Portrait of Ishara Perera
Technical craft

Ishara Perera

Technical Artist · Signal Forge Studio

Craft Systems
Portrait of Anjali Fernando
Creative craft

Anjali Fernando

Game Audio Designer · Waveform Ceylon

Audio Direction
Studio voice

Maya Jayawardena

Studio Director · Northwind Games

Maya leads a Colombo-based studio building premium mobile and PC prototypes for regional and global audiences. Her work focuses on scope discipline, production culture, and original IP development.

Programme focus

Founder Playbooks

Production voice

Dineth Wijesinghe

Production Lead · Ember Isle Interactive

Dineth helps small game teams move from founder-led chaos to repeatable planning, milestone reviews, and release-ready production systems.

Programme focus

Production Systems

Technical craft

Ishara Perera

Technical Artist · Signal Forge Studio

Ishara works across shader prototyping, optimization, lighting, and art tooling for mobile-first and cross-platform productions.

Programme focus

Craft Systems

Creative craft

Anjali Fernando

Game Audio Designer · Waveform Ceylon

Anjali designs music systems, sound identities, and implementation workflows for story-led games, casual titles, and interactive brand experiences.

Programme focus

Audio Direction

Programme themes

Studio builders

Founder Playbooks

Talks from people who can explain how teams move from prototypes to sustainable studios, original IP, client work, publishing, and hiring.

Founder story · Fireside · Panel
Game makers

Craft Systems

Practical sessions on design, art direction, engineering, technical art, tools, audio, UX, QA, localization, and production pipelines.

Talk · Live demo · Workshop
Growth operators

Market Access

Commercial perspectives on publishing, platforms, monetization, community, esports, content, creator marketing, and regional launches.

Panel · Case study · Roundtable
Educators and mentors

Future Talent

Sessions that help universities, schools, academies, mentors, and employers connect learning pathways with real studio needs.

Workshop · Mentor clinic · Showcase review

Submission signal

01

Practical value

The strongest proposals teach a concrete lesson, process, failure pattern, or decision framework that a game team can use.

02

South Asia in focus

Regional context matters. Proposals can be local, regional, or global, but they should respect the realities of Sri Lankan builders.

03

Demonstrated examples

Demos, prototypes, pipelines, examples, and before-after breakdowns are valued because they make lessons easier to apply.

04

Professional quality

Speaker content should feel credible to students and studios while also being professional enough for partners and sponsors.

Speaker FAQ

Speakers

What speaker proposals are most useful?

Practical talks, founder stories, live demos, pipeline breakdowns, workshops, panels, and regional market lessons are the best fit. Proposals should explain the audience, format, and concrete value for game builders.

Do speakers need to be from Sri Lanka?

No. Sri Lankan and South Asian voices are central to the platform, but regional and international contributors are welcome when their topic is useful, respectful, and relevant to the local ecosystem.

Can a company submit a speaker?

Yes. Company-backed proposals are welcome when they teach something meaningful rather than acting as a sales pitch. Product demos are best routed through the exhibit or sponsor conversation.

What should a speaker email include?

Include the proposed title, format, target audience, short outline, speaker bio, relevant links, and why the topic matters for Sri Lankan or South Asian game builders.

Take the stage

Send a talk people can use.

Include your title, format, audience, outline, bio, and relevant links.